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Tuesday, May 01, 2012

The App that helps parents educate their children

[Update: April 2013]

I should have updated this post long time ago. Just a month after my post Agnitus launched its App Trailer. I recently found out about this App (currently on the Apple AppStore) and I am thrilled about its capabilities. My 2-year old daughter is using it every other day and I can see her progress on the scorecard.

Another game studio that has a promising product is Mapache StudiosMapache Studios is an Edutainment Media Company that develops games for mobile education. They use the game mechanics of the most popular games such as Angry Birds and Cut the Rope to make extremely fun and engaging games.

[Originally Posted: May 2012]

Need:

Parents nowadays do not have the time to learn how to educate their children. In the best cases they may have the time but are sometime clueless about the latest tools or techniques to educate their children. In the worse scenario (and in most cases) do not have the time to research or be efficient about where to focus on their children education. Parents leave a lot of the education to the daycare or school.

Description:

Similar to the market that you can find in Brazil with the famous learning systems (or Sistemas de Encino), we can create a Sistema de encino for parents in an app for all tablets. This learning system will have different parts. It will have the level of detail for the parent to understand what are the key milestone for children of different ages. It will have what type of exercises is (or should be) doing his/her child at school given age (and maybe other variables). It will have what type of exercises should be doing at home given the previous information (how long the child should do the exercise and ways to make it fun and engaging). Finally, it will recommend other apps that can help with engaging the child into doing the exercises. The idea is that the app makes the parent a better teacher, depending on the type of child and the type of parent.

Potential:

Probably do not charge for the app, give some content for free and then start charging for extensive or additional content. Let's assume that the parents ends up finding the app so useful that they buys the content for every age stage. Let assume that the app provides stages from 1-5 years old (and maybe older) and charges for each stage $20 (less than a good textbook). That means that a parent may spent $100. Multiply that by the number of parents that can be millions depending on the success of the app. This easily can become a billion dollar market.

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